BDC Warband Tracker

A fan-made companion for Black Death City by Sam Pearson (Playtest v1.03). Rules summaries point to the playtest book; get it, and give feedback, at blackdeathcity.com.

The Codex

Summaries of the playtest rules (v1.03) with page references. They are reminders, not the rules: read the book for the full text.

Leaders

1 Leader
Bloodcursed Noble
Leader, Undead, Wizard, Vampyre, Aristocrat
185 silver
XP 60+d6 · p105
Mv5"
Bl3+
Bw5+
Ar6+
In5
Wl4
Lf6
Wargear: Main List, Champion List

Noble Blood: Pick 1 skill when recruited.

Spellcraft: Knows the Lore of Blood: pick 1 signature spell when recruited and prepare 1 random spell at the start of each battle.

Necromancer
Leader, Human, Wizard
165 silver
XP 60+d6 · p105
Mv5"
Bl4+
Bw6+
Ar6+
In3
Wl5
Lf5
Wargear: Practitioner List

Master of Necromancy: Knows the Lore of Necromancy: pick 2 signature spells when recruited and prepare 1 random spell at the start of each battle.

Lycanfell Noble
Leader, Undead, Werwulf, Aristocrat
170 silver
XP 60+d6 · p106
Mv5"
Bl3+
Bw4+
Ar6+
In4
Wl4
Lf6
Wargear: Main List, Champion List

Noble Blood: Pick 1 skill when recruited.

Bestial Transformation: Once per battle, at the start of its activation, swap this model for the Lycanfell Beast in the same spot, carrying over damage suffered; the Beast then activates immediately.

Lycanfell Beast
Leader, Undead, Werwulf
not recruited
XP 0 · p106
Mv5"
Bl2+
Bw6+
Ar5+
In5
Wl4
Lf8
WeaponRngAtkRndDmgCritTraits
Wulfen Claws
Lycanfell Beast only.
-3-12d3+1,
Wargear: only what they come with

Transformed Form: Not recruited: only enters play through the Lycanfell Noble's Bestial Transformation.

Temperamental Transformation: At the end of each activation pass a Willpower test or revert to the Noble in place, carrying damage over; if that leaves the Noble on zero life it is taken down.

Vestiges of the Noble: Counts as a new fighter without the Noble's wargear, skills, injuries or spell effects, but inherits its scenario mark and carried treasure (handing treasure back on reverting).

Vestiges of the Noble: Taken Down and Experience: If the Beast is taken down the Noble is too, counting as one fighter for Flee tests. Bonus experience the Beast earns goes to the Noble.

Barrow Lord
Leader, Undead, Skeleton
130 silver
XP 60+d6 · p107
Mv4"
Bl3+
Bw6+
Ar6+
In3
Wl4
Lf6
Wargear: Main List, Champion List

Noble Lineage: Pick 2 skills when recruited.

Unshakeable: Ignores Fear and any rule that would make it scatter, such as the Scare trait.

Champions

0-3 Champions
0-1 Bloodcursed Courtesan
Champion, Undead, Wizard, Vampyre, Aristocrat
125 silver
XP 40+d6 · p107
Mv5"
Bl4+
Bw6+
Ar6+
In5
Wl4
Lf4
Wargear: Practitioner List

Blood Magic: Knows the Lore of Blood: pick 1 signature spell when recruited and prepare 1 random spell at the start of each battle.

0-1 Bloodcursed Knight
Champion, Undead, Vampyre, Aristocrat
95 silver
XP 40+d6 · p108
Mv5"
Bl3+
Bw5+
Ar6+
In5
Wl4
Lf5
Wargear: Main List, Champion List

Martial Lineage: Pick 1 skill when recruited.

0-1 Misbegotten
Champion, Undead, Vampyre
65 silver
XP 30+d6 · p108
Mv5"
Bl4+
Bw5+
Ar6+
In5
Wl2
Lf4
Wargear: Main List, Champion List

Bloodline Mutations: When recruited you may buy 1 bloodline mutation (see options).

Option, Bat Wings (+15s): Gains the Fly keyword.

Option, Wulfen Legs (+10s): Move becomes 7".

Option, Hulking Form (+30s): Life becomes 8.

0-1 Necromancer's Apprentice
Champion, Human, Wizard
120 silver
XP 40+d6 · p109
Mv5"
Bl4+
Bw6+
Ar6+
In3
Wl4
Lf4
Wargear: Practitioner List

Spellcraft: Knows the Lore of Necromancy: pick 1 signature spell when recruited and prepare 1 random spell at the start of each battle.

Barrow Champion
Champion, Undead, Skeleton
85 silver
XP 40+d6 · p109
Mv4"
Bl3+
Bw6+
Ar6+
In3
Wl4
Lf5
Wargear: Main List, Champion List

Veteran in Life: Pick 1 skill when recruited.

Unshakeable: Ignores Fear and any rule that would make it scatter, such as the Scare trait.

Henchmen

5+ Henchmen
Skeleton Warrior
Henchman, Undead, Skeleton, Thrall
40 silver
XP 0 · p110
Mv4"
Bl4+
Bw6+
Ar6+
In3
Wl2
Lf4
Wargear: Main List

Unshakeable: Ignores Fear and any rule that would make it scatter, such as the Scare trait.

Zombie
Henchman, Undead, Zombie, Thrall
35 silver
XP 0 · p110
Mv4"
Bl5+
Bw6+
Ar6+
In1
Wl2
Lf4
WeaponRngAtkRndDmgCritTraits
Zombie Bite-3-1d3,
Wargear: only what they come with

Unshakeable: Ignores Fear and any rule that would make it scatter, such as the Scare trait.

Brutes

0-2 Brutes
Zombie Ogre
Brute, Undead, Zombie, Thrall
95 silver
XP 0 · p111
Mv4"
Bl4+
Bw6+
Ar6+
In1
Wl2
Lf8
Wargear: Zombie Ogre List

Unshakeable: Ignores Fear and any rule that would make it scatter, such as the Scare trait.

Gargoyle
Brute, Undead, Gargoyle, Thrall, Fly
150 silver
XP 0 · p111
Mv6"
Bl3+
Bw6+
Ar6+
In3
Wl3
Lf8
WeaponRngAtkRndDmgCritTraits
Stone Talons-3-12d3+1,
Wargear: only what they come with

Unshakeable: Ignores Fear and any rule that would make it scatter, such as the Scare trait.

Beasts

0-3 Beasts
Dire Wolf
Beast, Undead, Dog
50 silver
XP 0 · p112
Mv7"
Bl3+
Bw-
Ar6+
In4
Wl1
Lf5
WeaponRngAtkRndDmgCritTraits
Necrotic Bite-3-11d3
Wargear: only what they come with

Sniff 'em Out: Hidden enemy fighters within 9" of this fighter lose their hidden status.

Trackers: When searching the City in the Aftermath, a search party containing a Dire Wolf may re-roll the exploration roll.

Dire Bat
Beast, Undead, Bat, Fly
60 silver
XP 0 · p112
Mv10"
Bl5+
Bw-
Ar6+
In3
Wl1
Lf3
WeaponRngAtkRndDmgCritTraits
Biting Fangs-4-11
Wargear: only what they come with

Vampyric Bite: Heals 1 life whenever its melee attack deals 1 or more damage to an enemy.