Noble Blood: Pick 1 skill when recruited.
Spellcraft: Knows the Lore of Blood: pick 1 signature spell when recruited and prepare 1 random spell at the start of each battle.
A fan-made companion for Black Death City by Sam Pearson (Playtest v1.03). Rules summaries point to the playtest book; get it, and give feedback, at blackdeathcity.com.
Summaries of the playtest rules (v1.03) with page references. They are reminders, not the rules: read the book for the full text.
Noble Blood: Pick 1 skill when recruited.
Spellcraft: Knows the Lore of Blood: pick 1 signature spell when recruited and prepare 1 random spell at the start of each battle.
Master of Necromancy: Knows the Lore of Necromancy: pick 2 signature spells when recruited and prepare 1 random spell at the start of each battle.
Noble Blood: Pick 1 skill when recruited.
Bestial Transformation: Once per battle, at the start of its activation, swap this model for the Lycanfell Beast in the same spot, carrying over damage suffered; the Beast then activates immediately.
| Weapon | Rng | Atk | Rnd | Dmg | Crit | Traits |
|---|---|---|---|---|---|---|
| Wulfen Claws Lycanfell Beast only. | - | 3 | -1 | 2 | d3+1 | , |
Transformed Form: Not recruited: only enters play through the Lycanfell Noble's Bestial Transformation.
Temperamental Transformation: At the end of each activation pass a Willpower test or revert to the Noble in place, carrying damage over; if that leaves the Noble on zero life it is taken down.
Vestiges of the Noble: Counts as a new fighter without the Noble's wargear, skills, injuries or spell effects, but inherits its scenario mark and carried treasure (handing treasure back on reverting).
Vestiges of the Noble: Taken Down and Experience: If the Beast is taken down the Noble is too, counting as one fighter for Flee tests. Bonus experience the Beast earns goes to the Noble.
Noble Lineage: Pick 2 skills when recruited.
Unshakeable: Ignores Fear and any rule that would make it scatter, such as the Scare trait.
Blood Magic: Knows the Lore of Blood: pick 1 signature spell when recruited and prepare 1 random spell at the start of each battle.
Martial Lineage: Pick 1 skill when recruited.
Bloodline Mutations: When recruited you may buy 1 bloodline mutation (see options).
Option, Bat Wings (+15s): Gains the Fly keyword.
Option, Wulfen Legs (+10s): Move becomes 7".
Option, Hulking Form (+30s): Life becomes 8.
Spellcraft: Knows the Lore of Necromancy: pick 1 signature spell when recruited and prepare 1 random spell at the start of each battle.
Veteran in Life: Pick 1 skill when recruited.
Unshakeable: Ignores Fear and any rule that would make it scatter, such as the Scare trait.
Unshakeable: Ignores Fear and any rule that would make it scatter, such as the Scare trait.
| Weapon | Rng | Atk | Rnd | Dmg | Crit | Traits |
|---|---|---|---|---|---|---|
| Zombie Bite | - | 3 | - | 1 | d3 | , |
Unshakeable: Ignores Fear and any rule that would make it scatter, such as the Scare trait.
Unshakeable: Ignores Fear and any rule that would make it scatter, such as the Scare trait.
| Weapon | Rng | Atk | Rnd | Dmg | Crit | Traits |
|---|---|---|---|---|---|---|
| Stone Talons | - | 3 | -1 | 2 | d3+1 | , |
Unshakeable: Ignores Fear and any rule that would make it scatter, such as the Scare trait.
| Weapon | Rng | Atk | Rnd | Dmg | Crit | Traits |
|---|---|---|---|---|---|---|
| Necrotic Bite | - | 3 | -1 | 1 | d3 |
Sniff 'em Out: Hidden enemy fighters within 9" of this fighter lose their hidden status.
Trackers: When searching the City in the Aftermath, a search party containing a Dire Wolf may re-roll the exploration roll.
| Weapon | Rng | Atk | Rnd | Dmg | Crit | Traits |
|---|---|---|---|---|---|---|
| Biting Fangs | - | 4 | - | 1 | 1 |
Vampyric Bite: Heals 1 life whenever its melee attack deals 1 or more damage to an enemy.